Sims 2 zodiac clothes


















Sims can have positive or negative preferences for any trait or skill. Players can also add, change, or clear preferences at any time. Sim Gurus have maintained for years that creating an open world in The Sims 4 just isn't possible. But mod creator Arnie has contradicted this claim with the new open world of Brookheights. This world includes the open venue and rabbit hole lot types familiar to The Sims 3 players, and finally brings back World Edit tools that let players move buildings.

There are also vehicles — driveable vehicles, to be exact — like cars and planes, and there's even a pilot career to match. Brookheights also goes beyond The Sims 3 with a new story mode. In The Sims 4, childhood aspirations are all based on individual skills. For players who don't know what kinds of personalities they want their children to have, these aspirations can feel restrictive.

The Grow Up aspiration mod will encourage child Sims to develop a variety of skills, instead of just one. It even gives them aspiration points for doing their homework. Completing the aspiration also gives a boost to almost every career and skill in the game, excluding the Criminal career and Mischief skill.

Simmers have practically begged EA for a farming pack in The Sims 4. While there's still no word on whether that's coming, Icemunmun has come to the rescue with their conversion of the Fowl and Feathers Chicken Coop from The Sims 3 Store.

Like the original, this converted version lets players collect eggs ranging in quality from bad to good, and sometimes, golden. Keeping chickens fed and happy will make it easier for players to turn a profit.

There is nothing extreme about Cancers—they are very balanced. They can also be very changeable which can be good or bad depending on the situation. The ultimate "people" people, Leos are complete extroverts. Unfortunately, this makes them deficient in other areas. Modest and shy, introverted Virgos take pride in their meticulous and practical approach to life. Unfortunately, these same traits can result in a very fussy individual.

Romantic and charming and incredibly sociable, it's hard not to like a Libra. However, their social pursuits leave them little time for more practical endeavors.

While somewhat withdrawn from social activities, Scorpios are forceful and determined in more practical pursuits. Jovial and carefree, Sagittarians are also blessed with boundless energy. Unfortunately, this combination can make them restless and careless. Armed with a dry wit, Capricorns can often be found telling a good joke. Also being very practical, they strive for order and discipline.

Friendly and amusing, Aquarians are excellent companions. Being well balanced in other areas helps to make them the most agreeable sign. Selfless and kind, Pisces are one of the nicest signs. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account?

Zodiac sign. Edit source History Talk Do you like this video? Play Sound. Supposedly if a sign has another personality than it's original one, it will be recognized by the game as the closest similar sign, [3] and this will work for the chemistry table above.

For example, an Aries has the personality closest to an Aquarius so it will be recognized as an Aquarius. Categories Simology Add category. Cancel Save. Universal Conquest Wiki. Dynamic and confident, most Aries never shy away from the opportunity to strike up a conversation with anyone. However, they can be somewhat impulsive and quick-tempered. The typical Taurus is strong-willed and determined. That can often mean determined to have a good time. I use the Social Welfare mod to allow my poor Sims to apply for welfare at the Social Services office.

Increases are based on number of children and skills. Once a Sim has a job, welfare payments are discontinued. I allow the game to assign the One True Hobby. However, I like to give each Sim a sub-hobby or specialty within their type. This helps make each Sim a bit more unique. This idea was inspired by a similar system created by fireprincess. This system is easily customizable if you have CC items that give hobby enthusiasm.

I no longer allow Sims to inherit money when a family member dies. Any money an elder has at the time of their death in their bank account or in cash may be distributed among the living family members. NOTE: In the case of an accidental death where a Sim dies suddenly before becoming an elder, I will use cheats to divide the money between the appropriate recipients. Family homes are also inherited. I typically go on a case-by-case basis for home inheritance, as all family situations are different.

But these are the general guidelines I follow:. I try to keep iconic homes — like the Goth Mansion and Pleasant Home — in the family as long as possible. I ignore lifetime wants randomly assigned when my Sims are teens. Instead, I wait until they finish college and become adults. Then, I change the lifetime want to one that more closely fits what they truly want to do with their lives.

If they roll a want for a specific career and take a job in that career, I will often give them the lifetime want for that career. Some Sims may have a non-career-related lifetime want if it fits their personality. An outgoing Sim with an interest in culture and travel would probably love to make 20 BFFs, etc. Yes, I actually have rules for magic lamps. If the Sim with the memory of finding the lamp is a baby, toddler, or child, they must wait until they are at least a teen and have an aspiration before making their wish.

After the first wish is made, any Sim who rolls the want may make a wish until all three are used. I use the money to build or improve new community lots. When money is spent in the neighborhood, I subtract it from the treasury balance. For story purposes, Sims pay their taxes to a central branch in the state capitol of Sim City.

I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter. If there are living Sims with names that begin with the letter A, I move to letter B, etc. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.

The next baby born will have a name that begins with the letter F, and so on. The only exceptions to these rules so far are the Broke and Dreamer family. I used to have them retire as soon as they became elders, but that felt a little too much like forcing my will upon them. Now, only Sims who wish to retire will make the call. I allow my Sims to choose who they want to marry, date, or procreate with, but I restrict them to other playable Sims within their generation.

When the time comes that everyone is related to each other which eventually happens in every hood , then I will allow them to marry Maxis townies. Random townies are not allowed in my neighborhoods. I use this method to prevent randoms. Romance Sims may have relationships with anyone they choose. When my playable Sims age up to a teen, I randomize their preference manually using the Sim Blender.

If one of my Sims becomes gay through ACR, I will make another Sim of the same sex in their generation gay so they will have a partner. If there is no available Sim of the same sex in their generation, I will allow them to choose the townie they like best. I play each household for 4 Sim days — or an entire season see below.

I like this method because all Sims are in the same season for story-telling purposes and for the sake of consistency. University rounds are a bit different. But I found this took far too long when there were a lot of households to get through in later generations. I edited this mod in Sim PE to change the length of the Seasons to 4 days each.

The type and order of seasons depends on the neighborhood. Pleasantview, for example, gets all four seasons beginning with Summer. Strangetown, on the other hand, will not have a winter — only spring, summer, and fall. Every two days in college represents one semester and one real life year.

Sims only attend college if they roll the want on the day they would age up to an adult. When you say you play your just graduated sims in their tiny apartments to sync their ages what does that mean?

Following example which actually happened like this. Alice and Bob are siblings. Alice is three days older than Bob when the rotation starts. Both Sims move into college. Alice goes in on Wednesday, Bob on Saturday. Once at college, Alice throws parties instead of studying. She fails her Freshman final exam twice and drops out after two days. Bob passes with flying colours, but waits for another two days for his girlfriend to graduate as well, making it six days until he leaves the Uni hood again.

Strictly going by your gameplay rules, Alice would return to the main hood at the age of 20, while Bob comes back at an age of 24, suddenly making him older than Alice when Alice should be the older Sim. How would you solve this inconsistency?

Would you also take in account the day that they left for college, and make it a different weekday than Monday when they return, using the Day Setter? Hi, I would play Alice alone on a lot for the number of days required to sync up their ages. Hope that makes sense! Thanks so much for your response! That makes sense, yeah. Cindy, do you have the rules you use to send your sims to jail? But the rules are the same. Here they are again for reference:. Sims who break the law now have to pay for their crimes by spending time in jail.

Here are the jailable offenses and sentences for each crime. Burglary 1 stealing 1 item — 1 day in jail Burglary 2 stealing 2 items — 2 days in jail Burglary 3 stealing 3 or more items — 3 days in jail. If a Sim gets away from the police after a burglary, he or she has evaded arrest and does not have to go to jail.

Only Burglars who are arrested go to jail. Assault 1 Losing a fight — 1 day in jail Assault 2 Winning a fight — 2 days in jail Assault 3 Multiple fights in the same day — 3 days in jail. Maximum sentences for Burglary and Assault are 3 days in jail. If a Sim gets into a fight in jail, 1 day will be added to the sentence for each additional fight.

Joyriding- If a teen sneaks out and gets brought home by police, he or she will spend one day in the Juvenile Detention cell. The driver of the car does not go to jail — only the Sim brought home by police.

Pickpocketing — If a Sim gets caught pickpocketing through the level 1 Criminal Career Chance Card, they will spend 1 day in jail. If a teen Sim is in jail during their 18th birthday, they will age up to an adult and will not go to college — even if they have rolled the want.

They have missed that opportunity. Some offenses do not require jail time, but instead require the Sims to pay a fine to the neighborhood treasury just as they would pay taxes.

Offenses that require fines include:. Newspaper Theft Theft of lawn gnomes Destruction of Property knocking over trashcans. Only Sims who are seen stealing or knocking over trash cans will be fined. Hi Cindy, I just noticed that the link to download the secondary aspiration calculator is down Could you please re-upload it? This is a truly brilliant gameplay idea and has caused me to re-install the sims! Thank you, such a lot of work but so worth it for the community!

Hi Cindy, thank you so much for all of your hard work! I was wondering how do you tackle the ages of premade sims — as I figured out from your tutorial on custom age spans, the custom age span only affects sims who age up in game into a new life stage. So If i want to fix all of my sims ages right now, how do I tackle it? I hope this makes sense! English is not my first language. I look at the Sims wiki and see how many days they are from aging to the next life stage. It will say so-and-so is x days away from becoming an elder, etc.

Then I just subtract that from 60 for the adults. So I set his age to 32 putting 31 into Sim PE. Yes, you always subtract one day in Sim PE. Hope that helps! Hi, Cindy! But I am with a doubt. Also, one of my sims is dating a townie and during a date she rolled a want to get married to him multiple times, but he never did.

As she has the want to get married, would you do it? Or only if the active sim wants to? I will propose engagement and marriage any time ONE of the Sims want to. The other Sim can say no, but if one of them wants to propose, I let them. I love this, i usually play 2 days in the rotation, this is very eficcent, sorry if i write bad, am spanish. How do you do yoga? Hi Tori! To do yoga, your Sim has to have a body skill of three or more.

Then, when you click on them they will have the option. I usually have them jump rope or do some other fitness activity until they get enough points to do yoga. Hey Cindy! I love your ideas, and your gameplay! Thank you. But, if not bother you, I wanna a tip. Since almost all my sagittarius sims are born with a high level in playful points, they hate do everything that a knowledge sims are suposed to do, like stargaze, play chess, etc.

Of course, I dont need to force them to do this things, but sometimes, they roll a want to gain a logic skill point for exemple, and when I command them to play chess, they look at the camera complaining. I dont know, so I start to give them popularity or Fortune aspiration. What you think about it? Everyone should play the way they enjoy most! I understand what you mean about the personality points.

Many people do assign aspiration based on points and not zodiac, like I do. But if you prefer to use the personality points instead, you should do it! Thanks for the response, Cindy!



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