Travel drinking games


















No drinking game list would be complete without this classic house party game! Two teams line up alongside a table, each with a drink lined up in front of them. The two teams must then race to finish their drink one at a time and flip their cup upside down on the table before the next person can do the same. The first team to reach the end of the table wins!

If you want to turn any night on its head, these are the games to try! Call today for an enquire on or email [email protected] and have a once in a lifetime adventure! TTA No. The first person to slap those cards wins the deck. I learned this game in a summer camp when I was very young. When I studied abroad in Australia I taught all my new friends how to play it.

We would spend hours just passing the time away with this game. No drinks involved! Along the way, they rack up points by putting down three of a kind and straights of the same suit. Your points get tallied up per game and in our case, a full game runs to points and can last hours. The game has so many intricacies and quirky rules that make it fun all by itself. Enter a couple of people who are married or just friends, and it can get crazier by the hand.

Unfortunately, I failed when riding a boat to Jeju Island in Korea and earned quite a few stares my way. That was a cue for me to go outside and get some fresh air. It is all about reading other people and figuring out what kind of answer this person would like, some might like dirty jokes, other logical answers etc. Oh, and the game is free… you can download it from CardsAgainstHumanity. The game gave us so many laughs and very fun atmosphere.

Great way to get to know new people! Teaching the game to some travellers at a hostel in Bosnia and watching them spend the next few days engrossed in matches. You can win Go Fish by being the player that collected the most sets of 4 from the pack of cards e.

My best memory of playing this game is when I used to play it as a teenager with a friend I made in the apartments in Fuerteventura. At the time I loved all things fish related and I had a novelty set of cards in the shape of fish.

We used to play it whenever we had a moment before dinner after going to the beach or swimming in the pool. Yes, it is as ridiculous as it sounds. You basically just draw a card each turn hoping not to draw an exploding kitten card.

If you do you are out of the game. Unless you can defuse the exploding kitten in which case the card goes back into the deck. All the other card you draw and can play are used to somehow avoid the exploding kittens.

One of the reasons is the pure ridiculousness of the concept which is also the genius of the game. Next is that it is very easy to play and mostly luck based with just a very small hint of strategy. But the fact that it is so easy, portable and fun should prove to be a winning combo in any setting. The Dutch game Koehandel has two phases, in phase one players take turns pulling an animal card from a pile and auctioning it off to the other players.

Each player should try to get the animals for the lowest price possible. As the game progresses, more money is distributed among the players which means the animals get more expensive. The key to winning during this phase is to correctly adjust your theoretical pricing to the increasing money supply.

Then you bid a little bit more so that you win the animal cheaply. Koehandel is really fun because of the unpredictable nature of the game. In every action you take, you have to consider what your opponent will most likely do, based on what he or she thinks that you will do. There is a lot of game theory involved, which makes the game very dynamic and interesting, it never becomes dull even when you play it with the same people over and over again as players adjust their strategies based on observations from past games.

A few years back I rented a house in Florianopolis, Brazil. I intentionally rented a house with a few spare rooms so that I could have friends over to visit. During my three month stay, I introduced this relatively unknown game to all my friends and they all loved it!

They still talk about how much fun it was. You win a hand by being the player to get rid of all your cards. Any player left holding cards adds the sum of the cards to add their total. Although there are different variations on the rules, I usually play with the first player who gets to a total of is the loser. Playing for hours on end with a Kiwi couple on the roof of a hostel in Istanbul. There had been a pretty major earthquake nearby so the city was basically shut down as many feared another quake in the days following.

It was a great way to pass the time and bring some levity to a pretty serious situation. You play in teams of 2 people, and the objective to get 4-of-a-kind e. If you indeed have a 4-of-a-kind, your team scores a point. Otherwise, you lose a point but the game keeps going.

You can even take it up a notch and get a double-kemp when both you and your teammate have a 4-of-a-kind. After winning x number of points, the game is won. The fun element also comes from the way you can signal your team member. You are allowed to talk during the game, which means you can signal to your teammate who sits opposite of you that you are saving a certain value of the card e. Obviously, it is supposed to be a secret signal, as the others will easily figure it out and block your strategy.

I played this game at my home in Tokyo with my couchsurfer guests, amongst which was Victor. Soon we were coming up with ridiculous signals to let the other team member know what you were saving up. Top Trumps is a really unique British game and a favorite with kids. Each pack of Top Trumps is based on a theme animals, volcanoes, superheroes etc..

There is also such a huge range of themes that you can upgrade to a new pack and game, which helps to keep things interesting. Depending on the ages of kids playing, it can be fast or very slow! We play Top Trumps all the time with the kids. If you want to make the game more exciting, however, you can play over a longer period of time, creating an Uno tournament, adding up points as you go.

Each card is worth a certain number of points, and to win you are aiming for as few points as possible. This is fun because it sees the gameplay change and become more tactical. Uno is fun because there is always that chance of forgetting to announce you are on your last card and paying the price.

It can be a tactical game and often when played in a group of friends you will find that a certain amount of ganging up and revenge play occurs. My friend and I met up with a french lady who I worked with and her sister whilst doing a road trip of Western Australia. Our nightly entertainment consisted of huddling around our camping table, wrapped in blankets, supping goon cask wine from camping mugs, whilst watching the sunset and playing Uno furiously.

Sorry girls but there was definitely no cheating involved! The game is played with two teams of two players. Players hold five cards each out of a deck that uses only cards 9 to A, and the team that calls the suit that will be trump must secure at least three tricks to score a point.

If the lone players win all five tricks, the team gets four points. First team to 11 wins. It takes a bit of skill, luck and taking chances, but it easy to learn quickly. We love that you can play several complete games within a couple hours, while laughing, holding a conversation and enjoying a few beers.

My wife Colleen and I played on opposite teams against another couple on a trip in Las Vegas. My best friend Matt and I who have played Euchre since we were young adults repeated beat the ladies — maybe three games in a row — and had built up a lead in the fourth game when they came back to win This turn of events, all against the backdrop of our earlier taunts and a few too many beers, left the guys humbled and the women rejoicing.

It was hilarious. The storyteller a different player on every turn picks out one of six cards and describes it without showing the card to the other players. The other players then pick a card that they think best describes it, and place it on the table.

The point scoring here is unique: if everybody or nobody guesses the correct card, the storyteller gets no points. Therefore it is key to give just the right clues so that a few players get it right, but not all. The first to 30 points wins. The cards themselves are quite funny, and the more creative people get with associating your story with the cards the funnier the game becomes. Have you? Let us know in the comments!

The game is about traveling to new countries, so obviously, each country you visit gives you more points. When one player reaches 5 countries, they receive a bonus of 5 points and the game immediately ends. Count the points and like pretty much every game in existence, the person with the most points wins. Having someone be so close to winning only to be stopped with a Border Control card is always fun.

Because everyone there staff, long term guests, friends of the hostel became so good at the game, the matches we play there often turn into knock-down, drag-out slugfests. Codemasters duet is a cooperative game, meaning that you are playing against the game, rather than against each other. The good thing about this game is that you can transport it in just a few small bags. At home, I play this mostly with my wife, where I try to get into her brain and try to figure out which of my weird references and connections she would understand.

I win by experience. You win by being unpredictable. You can win new friends and new language skills with the game also. I know the basic numbers in French thanks to this dice game.

The simplicity makes it fun. The excitement and the fact that every round is unique. Playing with someone who has a degree in math is also fun because you see their brains running in high gear.

Best moment is a tie between looking for a runaway die on the floor of a sauna in the Finnish wilderness, naked with a bunch of naked girls, and playing the game for a whole day in the car with my friend Eric, while he was driving us from Vancouver to Fairbanks. The most creative story wins! No hardcore rules here. A winner would probably be chosen from the group you play it with.

Because of the different packs for example a travel pack , you can create unlimited storylines. Not yet tested, the game is pretty new. First results were hilarious though! Have you played this on the road and a have a great travel memory to share? Let me know in the comments. To be honest, luck plays a very important role in Yahtzee.

But if you choose wisely after throwing your dices, you might have a better chance of winning. You can play it with 2 or more people. Winning depends mostly on luck and a bit on strategy, so everybody can join. Yahtzee is your game!

I played it a lot during my trip around the world, so it reminds me of traveling through Thailand but also backpacking through Australia and our roadtrip on the American west coast. From then on I have taken it with me every time I go away for a longer period. Simply put, you have to be lucky to win: this game is not about being the smartest or most strategic player. Really everyone can win, depending on how much you dare to gamble and how the dice will roll.

You will see people from all over the world hesitate the first time they are able to steal the worms, but after that they will happily grab them from you with a big smile on their faces! We played Regenwomen with the porters and guides during our Himalaya trek. Best played on road trips. Everyone in the car has an iPhone or other music playing device of course and chooses 5 songs. Their favorite song to dance to, favorite song to sing to, best song to pick someone up in the bar, their wedding song and then their funeral song.

Mix up the order and everyone has to guess which is which! Deal four to seven cards face down to each player to start the fewer cards each person receives, the longer the game will take. Each player should look only at their own cards. The dealer then selects cards one at a time from the remaining, non-dealt cards and decides whether he wants to keep the card and discard one of his own or pass the new card to his right.

The person on the right does the same and so on around the group. The aim is to keep turning over, discarding and passing on new cards until someone ends up with four of a kind. When someone has four of a kind, they reach for a spoon, which is the prompt for the rest of the players to grab a spoon as quickly as they can.

The person left without a spoon incurs a drinking penalty. Take an empty cereal box and place it on the floor. In turn, each player must bend over and pick the box up with their teeth. Sounds easy? There is one extra rule: the only part of the body that can touch the floor while attempting to pick up the box is one or both soles of the feet.

Every failed attempt or additional body part that touches the floor incurs a drinking penalty. People can try each round as many times as they want. Once everyone has picked up the box or the unsuccessful people have admitted defeat, an inch couple of centimetres should be cut or ripped away from the top of the box.

The game continues until there is nothing more than the base of the box left. Each player places their hands behind their back and shuffles zero to three coins into their right hand. The players then hold their right hand out, fist closed, concealing the number of coins they possess and the game begins. Going clockwise the players each have to guess how many coins are collectively held by the group. No two players are allowed make the same guess.

When everyone has made their bid, the coins are revealed and the person who guessed correct or closest is out and adds part of his or her drink to the mug. The game continues until there is an ultimate loser who must drink the contents of the mug. Sort the deck of cards so there is one King, one Ace and one numbered card for each of the remaining players. Deal the cards face down. Each player should discreetly look at their card to see if they are the King the Drug Dealer , the Ace the Cop or a numbered card a Bystander.

When winked at, the bystanders must declare themselves out dramatically faking death is to be encouraged. For every Bystander that is killed without the Cop catching the Dealer, the Cop must take a drink.

Once again, the key to this game is speed, otherwise the Bystanders will get bored pretty quickly. Fill 20 of the cups with a drinkable amount of beer and arrange them in a triangle shape with rows of four cups, three, then two, and one cup at the front. The triangles of cups should be at opposite ends of the table. Fill the 2 remaining cups with water for rinsing the ping pong ball and give one to each side of the table.

The aim is to throw the ping pong ball across the table and into one of the beer filled cups. If you get the ball into one of the cups, your opponent has to drink the contents of the cup until one team has drunk all of the contents of the cups. The game is best played in two teams of three to help share the drinking.

In the interests of remaining friends with your new hostel mates, rinse the ball in the water cup if it bounces on the floor. More complicated rules can be added including removing cups, defending and bouncing the ball as you prefer.



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